![]() ![]() Gameplay is more combat-oriented than that of No Remorse. Nonplayer characters no longer carry money, since there are no friendly merchants to deal with on the Moon. In No Remorse, the Silencer could carry no more than five firearms at once in No Regret, this restriction was lifted entirely. No Regret added several new weapons and death animations, including freezing (and subsequent shattering) and two different kinds of melting. Teleportation pads are used for quick travel within and between levels. The player controls the Silencer as he fights his way through the levels. The gameplay is similar to Crusader: No Remorse. ![]() ![]() Set immediately after the events of No Remorse, No Regret chronicles the further adventures of the Silencer, a supersoldier-turned-resistance-fighter in a dystopian 22nd century. Mechanically similar to No Remorse, it features new levels, enemies and weapons. Nominally a sequel to 1995's Crusader: No Remorse, it is considered both by critics and by the game director more akin to a stand-alone expansion pack. While Crusader has been long dormant, it's important to remember that it was another small but important step for PC gaming, even if they're now relegated to being hastily compiled freebies on Origin.Crusader: No Regret is an isometric action game developed by Origin Systems and published by Electronic Arts in 1996. If there's one thing that did strike me as I was playing: it looks very much like the original Fallout, so it makes sense that it has been cited as an influence. I want to say that I love it for all this, but the outdated controls are just too much. Even little spider mines that scuttle up to your enemies to cause more carnage. Shooting at anything is likely to make it explode: robots, machines, computers, barrels, you name it and it'll probably explode. Speaking of blowing things up, that is perhaps the most fun you can have with this game. It blew my mind to discover decades later that it was the follow-up, essentially a level pack with some more story elements and improved graphics rather than an explosive, full-blown sequel. Weirdly, I always thought of Crusader: No Regret as the first game, because it was alphabetically first. And the music is very 1990s, tunes that get the blood pumping. It also had a massive sprawling level with many ways to achieve your objectives. It doesn't help that the Origin version doesn't seem to include an instruction manual, meaning I had to play it blind.Ĭontrols aside, it's still visually impressive for a game made in 1996, with SVGA graphics targeting the higher-end PCs of the day. Trying to play Crusader: No Regret today is like trying to fly a plane with no flight school experience - you know you should be doing something, but it's not clear what any of the buttons do, and panic sets in. Time has not been kind to this isometric sci-fi shooter series. I suspect it's probably blood-lust and a crippling lack of control. ![]() Yet the Silencer was such a distinctive character in my mind, his bright red space armour glimmering as I stared at the box for both games. Despite being two of Origin System's most impressive action games, they completely passed me by. I was never allowed to play Crusader: No Regret or indeed its predecessor Crusader: No Remorse when I was a lad. One a day, every day, perhaps for all time. Have You Played? is an endless stream of game retrospectives. ![]()
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